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3D Production Operation Support (IT-055-3:2013)

LEVEL 3 SKILL KEMAHIRAN MALAYSIA

3D Production Operation Support (IT-055-3:2013)

LEVEL 3 SKILL KEMAHIRAN MALAYSIA

Course Overview

The “3D Production Operation Support” course provides students with a comprehensive overview of the essential skills and knowledge required to support 3D production operations in various industries such as animation, gaming, and film. The course focuses on equipping students with the necessary technical expertise and practical understanding of the production pipeline.

The course begins by introducing the fundamental concepts and principles of 3D production. Students will learn about the different stages of the production process, including pre-production, production, and post-production, and gain an understanding of the roles and responsibilities within a production team. Students will then delve into the technical aspects of 3D production. They will be introduced to industry-standard software and tools used in 3D production, such as modelling, texturing, rigging, animation, and rendering software. Through hands-on exercises and projects, students will develop proficiency in using these tools to create 3D assets and animations.

As animation and technology continue to progress in recent years, the demand for skilled 3D artists has become crucial for various companies involved in video game design and animated movie production. The thriving media production industry relies heavily on innovation and creativity. With advancements in animation technology, 3D artists play a vital role in creating elements for the gaming, animation, and film sectors. Their responsibilities encompass developing initial design concepts, generating conceptual artwork, crafting storyboards, refining animations, and employing rendering, texturing, lighting, and shading techniques to enhance graphics.

Course Overview

The “3D Production Operation Support” course provides students with a comprehensive overview of the essential skills and knowledge required to support 3D production operations in various industries such as animation, gaming, and film. The course focuses on equipping students with the necessary technical expertise and practical understanding of the production pipeline.

The course begins by introducing the fundamental concepts and principles of 3D production. Students will learn about the different stages of the production process, including pre-production, production, and post-production, and gain an understanding of the roles and responsibilities within a production team. Students will then delve into the technical aspects of 3D production. They will be introduced to industry-standard software and tools used in 3D production, such as modelling, texturing, rigging, animation, and rendering software. Through hands-on exercises and projects, students will develop proficiency in using these tools to create 3D assets and animations.

As animation and technology continue to progress in recent years, the demand for skilled 3D artists has become crucial for various companies involved in video game design and animated movie production. The thriving media production industry relies heavily on innovation and creativity. With advancements in animation technology, 3D artists play a vital role in creating elements for the gaming, animation, and film sectors. Their responsibilities encompass developing initial design concepts, generating conceptual artwork, crafting storyboards, refining animations, and employing rendering, texturing, lighting, and shading techniques to enhance graphics.

Competency Unit (CU)

Competency Unit (CU)

CU01: Basic 3D Modelling

– Review concept art/ model sheet

– Import concept art/ model sheet

– Create basic mesh shape

– Perform principles texture projection

– Submit completed model to rigger

CU02: Basic 3D Rigging

– Review 3D model

– Create bone for 3D model

– Test 3D model articulation

– Submit rigged 3D model

CU03: 3D Object Animation

– Identify animation requirement

– Prepare 3D layout

– Carry out blocking animation

– Perform rough 3D animation

– Finalise 3D animation

CU04: Basic 3D Lighting & Rendering

– Review final 3D animation sequence

– Set scene lighting and rendering

– Render final sequence

– Carry out final rendered sequence submission

CU01: Basic 3D Modelling

– Review concept art/ model sheet

– Import concept art/ model sheet

– Create basic mesh shape

– Perform principles texture projection

– Submit completed model to rigger

CU02: Basic 3D Rigging

– Review 3D model

– Create bone for 3D model

– Test 3D model articulation

– Submit rigged 3D model

CU03: 3D Object Animation

– Identify animation requirement

– Prepare 3D layout

– Carry out blocking animation

– Perform rough 3D animation

– Finalise 3D animation

CU04: Basic 3D Lighting & Rendering

– Review final 3D animation sequence

– Set scene lighting and rendering

– Render final sequence

– Carry out final rendered sequence submission

Artwork

Artwork

Career Prospects

Render Wrangler
3D Production
Concept Artist
Motion Animator
VFX Artist
3D Artist
Animation Director
Character Designer
Career Prospects
Render Wrangler
3D Production
Concept Artist
Motion Animator
VFX Artist
3D Artist
Animation Director
Character Designer

Want to know more?

Want to know more?